module("extensions.Hliubei",package.seeallextension=sgs.Package("Hliubei"luaHliubei=sgs.General(extension,"luaHliubei$","god",4dj=sgs.CreateTriggerSkill{frequency=sgs.Skill_compulsory,name="dj",events={sgs.PhaseChange,sgs.FinishJudge},on_trigger=function(self,event,player,data localroom=player:getRoom( localx=player:getLostHp(local w=0if(event==sgs.PhaseChangeandplayer:getPhase(==sgs.Player_Startand(x>=1thenwhile(player:askForSkillInvoke("dj" do
if(w==0orw==2then room:playSkillEffect("jijiang",1 else room:playSkillEffect("jijiang",2 end