欧美8大RPG游戏销量排行榜

发布时间:2010-11-14 09:35:44   来源:文档文库   
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欧美8RPG游戏销量排行榜

注明:此榜不包括欧美MMORPG

这些是历史上销量最高的八个欧美RPG系列。 也可以看看这些欧美RPG系列的昨日,今天,展望一下未来。

欧美RPG游戏和其它类型游戏比起来,一直算是小众。因此在欧美RPG范围内,单作销量能过百万就算是极大的成功。

同时,欧美RPG基本也遵循了"精品热卖"这个规律。凡是销量好的,基本都是精品。

1,暗黑破坏神系列(Blizzard)-1700+

2,上古卷轴系列(Bethesda)-1000+(主要销量集中在3,4两代, 上古卷轴3之前的作品销量忽略不计)

3,神鬼寓言系列(Lionhead)-550+

4,辐射系列(Black isle/Bethesda)-500+(主要销量集中在辐射3,辐射3销量目前约480)

5,星战:旧共和国武士系列(Bioware/Obsidian)-500+

6,博得之门系列(Bioware)--500

7,无冬之夜系列(Bioware/Obsidian)-无冬之夜1代销量300万份(含资料篇),2代具体销量不详,低于1,但肯定过百万

8, 魔法门系列(New World Computing)-300余万

Top20排名中出现的游戏截至2003年,来自RPGDot的玩家投票。基本涵盖了自90年代以来最重要、最具代表性的欧、美RPG游戏。



此贴由ff5dq4(好ID,不是么)原发于Gamespot中文论坛,引发了不错的讨论。原帖点此:最受关注的单人RPG 游戏 排行(骨灰RPG玩家进)



鉴于最近某同学实在很想知道欧美硬派RPG玩家心目中的神作到底是哪些,以至于祭出了Google……

觉得实在有必要帮兄弟一把,故特挖此坑。



Most Anticipated Single Player RPG | 最受关注的单人欧美RPG排行



1 《上古卷轴3:晨风》 The Elder Scrolls III Morrowind 833

2 《辐射》 Fallout 511

3 《哥特王朝II Gothic II 478

4 《异域镇魂曲》 Planescape: Torment 383

5 《辐射2 Fallout 2 349

6 《博德之门II:安姆的阴影》 Baldur's Gate II Shadow of Amn 337

7 《哥特王朝》 Gothic 312

8 《地下城之战》(又译:星之宿命) Arx Fatalis 281

9 《创世纪VII:黑暗之门》 Ultima VII: The Black Gate 269

10 《巫术8 Wizardry 8 216

11 《神界》 Divine Divinity 188

12 《上古卷轴3:血月》(晨风资料片) The Elder Scrolls III Bloodmoon 181

13 《地牢围攻》 Dungeon Siege 171

14 《无冬之夜》 Neverwinter Nights 171

15 《奥秘:蒸汽与魔法的世界》Arcanum - Of Steamworks and Magick Obscura 147

16 《上古卷轴3:审判席》(晨风资料片2 The Elder Scrolls III Tribunal 141

17 《突出重围》 Deus Ex 138

18 《创世纪VII 第二部:巨蛇之岛》 Ultima VII Part Two: Serpent Isle 134

19 《卡米洛之黑暗纪元》Dark Age of Camelot 116

20 《博德之门》 Baldur's Gate 113



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有些东西可能对国内玩家并不熟悉,我也不完全赞同其中某些排名。不过四年之后回头看,这个趋势实在是太准了。《上古4》果然让系列乃至整个欧美RPG再次从小众走向了大众。其他上榜的游戏也基本把这两年欧美RPG的几个主要潮流给勾勒出来了。



另外请注意这个排名包含了欧、美RPG。欧洲,特别是德国人的RPG一向很有实力。《哥特》和《地下城之战》都是德国人的作品。Arx Fatalis最早的开发组仅有四人。完全发布时的核心制作团队也只有10人,外部协力团队20人。《神界》也是欧洲小厂的作品。



另外 Dark Age of Camelot 算是一款特例。图形Mud的名作。

外国评选本世代十大RPG(不分排名+纯英文)

Demon’s Souls(恶魔之魂)



Platform(s): PlayStation 3

Release Date: Oct. 6th, 2009

Developer: From Software



Demon's Souls, brought to you by From Software, was one of 2009's biggest surprise hits. The gritty atmosphere, extremely challenging combat, and inventive online elements found a widespread appeal the developers never saw coming.



Dragon Age: Origins(龙腾世纪:起源)



Platform(s): PlayStation 3, Xbox 360, PC

Release Date: Nov. 4th, 2009

Developer: BioWare



BioWare has been on a roll this console generation, creating two of the top Western RPGs as of late - Dragon Age and Mass Effect. Dragon Age: Origins is a refinement of the classic BioWare formula. While this list is primarily focused on consoles, by all accounts the PC version is the only way to play Origins.



Elder Scrolls IV: Oblivion(上古卷轴4)



Platform(s): PlayStation 3, Xbox 360, PC

Release Date: Mar. 20th, 2006

Developer: Bethesda Softworks



Second only to BioWare, Todd Howard's team over at Bethesda Softworks represent the other half of top tier Western RPGs - Elder Scrolls and Fallout. The fourth iteration in the Elder Scrolls series, Oblivion, was the first real taste gamers got this generation of what an RPG could be in the HD era.



Fallout 3(辐射3)



Platform(s): PlayStation 3, Xbox 360, PC

Release Date: Oct. 28th, 2008

Developer: Bethesda Softworks



Fallout 3 is the revitalization of the revered Fallout series of RPGs on PC. Bethesda brought the franchise to a new audience that was captivated by its moral choices, post apocalyptic setting and successful implementation of first-person shooter mechanics - a steady stream of downloadable content didn't hurt.



Final Fantasy XIII(最终幻想13)



Platform(s): PlayStation 3, Xbox 360

Release Date: Mar. 9th, 2010

Developer: Square Enix



Final Fantasy has been a staple of RPGs since its inception over two decades ago. Final Fantasy XIII had the burden of carrying the fate of the Japanese RPG, experiencing declining popularity in the West. The game was praised for its gorgeous presentation and robust combat system, while criticized for its slow progression and strictly linear design. In the end, XIII was a commercial and critical success.



Final Fantasy VII: Crisis Core(最终幻想7:核心危机)



Platform(s): PlayStation Portable

Release Date: Mar. 25th, 2008

Developer: Square Enix



A prequel to Final Fantasy VII, Crisis Core on the PSP struck a chord with fans hungry for more from VII's universe. The game pushed the processing power of the PSP, producing fluid combat and impressive graphics. Unlike other Final Fantasy VII spin-offs, Crisis Core did its source material justice.



Lost Odyssey(失落的奥德赛)



Platform(s): Xbox 360

Release Date: Feb. 12th, 2008

Developer: Mistwalker



Lost Odyssey received a great deal of attention when it launched on Xbox 360 in 2008 largely thanks to the involvement of Hironobu Sakaguchi, creator of Final Fantasy. Fortunately, the game (for the most part) lived up to expectations with a moving story and high production values. Some of the shamelessly traditional combat mechanics were less well received.



Mass Effect 2(质量效应2)



Platform(s): Xbox 360, PC, PlayStation 3 (Jan 2011)

Release Date: Jan. 26th, 2010

Developer: BioWare



Another BioWare epic, Mass Effect 2 represents the pinnacle of what an action RPG should be. The combat mechanics were refined from its predecessor, making for a much more user friendly experience. Coupled with the well though out and engaging characters, dialogue options and major plot points, Mass Effect 2's execution was masterful.



Tales of Vesperia(TOV)



Platform(s): Xbox 360

Release Date: Aug. 26th, 2008

Developer: Namco Tales Studio



Tales of Vesperia at first glance appears like it took every JRPG trope out of the book for its story, but for fans of the genre, Tales of Vesperia (and the series in general) excellently de-constructs them in a way which feels incredibly unique. The game's action-based battle system, a mix of traditional RPG elements and fighting game aspects such as the publisher's Tekken franchise, also help to create a very impressive game.



Valkyria Chronicles(战场挖个雷)



Platform(s): PlayStation 3

Release Date: Nov. 4th, 2008

Developer: Sega Wow



Much like Demon's Souls, Valkyria Chronicles was a sleeper hit in the West - so much so that Sega didn't have enough copies to meet demand. The game's unique graphics engine, which was able to produce a watercolor art style, was very appealing. In addition, the inventive turn-based combat system was able to successfully implement realtime actions, making for an experience unlike anything in the genre.



其他优秀作品:

Honorable Mentions:



Dragon Quest IX

Eternal Sonata

Fable II

Folklore

Mass Effect



ps:转LU

1



Demon’s Souls(恶魔之魂)恶魔的灵魂(恶魔之魂)



Platform(s): PlayStation 3游戏平台(s):3

Release Date: Oct. 6th, 2009发布日期:106,2009

Developer: From Software从软件开发者



Demon's Souls, brought to you by From Software, was one of 2009's biggest surprise hits.恶魔的灵魂,带到你的软件,是一种从2009年最大的惊喜。The gritty atmosphere, extremely challenging combat, and inventive online elements found a widespread appeal the developers never saw coming.坚毅的气氛,极富挑战性的战斗,发明的在线元素发现一个广泛的吸引力开发者从来没有见过像这样的到来。



Dragon Age: Origins(龙腾世纪:起源)龙腾世纪龙的年龄:原始起源)



Platform(s): PlayStation 3, Xbox 360, PC平台(s):希望、360,PC

Release Date: Nov. 4th, 2009发布日期:11月四日,2009

Developer: BioWare确定开发者。



BioWare has been on a roll this console generation, creating two of the top Western RPGs as of late - Dragon Age and Mass Effect.确定一直这一代,创建两个控制台的西部的rpg的年龄和群众的效果——龙。Dragon Age: Origins is a refinement of the classic BioWare formula.年龄:起源是龙的精致古典确定公式。While this list is primarily focused on consoles, by all accounts the PC version is the only way to play Origins.虽然这个清单主要集中在控制台,PC版是唯一的方式打球的起源。



Elder Scrolls IV: Oblivion(上古卷轴4)上古卷轴4:湮没(上古卷轴4)



Platform(s): PlayStation 3, Xbox 360, PC平台(s):希望、360,PC

Release Date: Mar. 20th, 2006发布日期:200620,2002

Developer: Bethesda Softworks:Softworks开发者



Second only to BioWare, Todd Howard's team over at Bethesda Softworks represent the other half of top tier Western RPGs - Elder Scrolls and Fallout.仅次于确定,托德·霍华德的团队在贝Softworks代表一半的顶级西方的rpg -上古卷轴和尘。The fourth iteration in the Elder Scrolls series, Oblivion, was the first real taste gamers got this generation of what an RPG could be in the HD era.第四次迭代在上古卷轴系列、遗忘,是第一个真正领略了这一代的游戏RPG可能在高清数字时代。



Fallout 3(辐射3)3(辐射3落尘)



Platform(s): PlayStation 3, Xbox 360, PC平台(s):希望、360,PC

Release Date: Oct. 28th, 20081028日发布日期:2008

Developer: Bethesda Softworks:Softworks开发者



Fallout 3 is the revitalization of the revered Fallout series of RPGs on PC.三是落尘实现中华民族伟大复兴的崇敬风波的rpg PC机系列产品。Bethesda brought the franchise to a new audience that was captivated by its moral choices, post apocalyptic setting and successful implementation of first-person shooter mechanics - a steady stream of downloadable content didn't hurt.把球队参加一个新的听众,被迷住其道德选择、邮政天启设置和成功的第一人称射击游戏力学和下载的内容并没有受伤。



Final Fantasy XIII(最终幻想13)《最终幻想》(最终幻想13第十三章)



Platform(s): PlayStation 3, Xbox 360平台(s):希望、360

Release Date: Mar. 9th, 2010发布日期:2002第九名,2010

2010-8-29 20:55

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JB天使

无敌金坷垃

140位粉丝

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Developer: Square EnixEnix开发商:广场



Final Fantasy has been a staple of RPGs since its inception over two decades ago.最终幻想已成为主要的rpg自成立以来在两年前。Final Fantasy XIII had the burden of carrying the fate of the Japanese RPG, experiencing declining popularity in the West.最终幻想的第十三章已经负担的命运,体验日本的RPG游戏。衰退的声望The game was praised for its gorgeous presentation and robust combat system, while criticized for its slow progression and strictly linear design.这个游戏的华丽而受到赞扬和批评,而战斗系统具有较强的鲁棒性,其进展缓慢,并严格线性设计。In the end, XIII was a commercial and critical success.最后,第十三章是一个商业和成功。



Final Fantasy VII: Crisis Core(最终幻想7:核心危机)最终幻想七:危机的核心(最终幻想7:核心危机)



Platform(s): PlayStation Portable平台(s):玩电脑游戏移植

Release Date: Mar. 25th, 2008发布日期:2002 25

Developer: Square EnixEnix开发商:广场



A prequel to Final Fantasy VII, Crisis Core on the PSP struck a chord with fans hungry for more from VII's universe.有一部《最终幻想,核心危机的PSP打动了球迷更多的渴望从七世的宇宙。The game pushed the processing power of the PSP, producing fluid combat and impressive graphics.这个游戏的处理能力,推动的PSP、产液的战斗和令人印象深刻的图形。Unlike other Final Fantasy VII spin-offs, Crisis Core did its source material justice.不像其它最终幻想VII分立、危机的核心是其来源资料正义。



Lost Odyssey(失落的奥德赛)(失落的奥德赛)



Platform(s): Xbox 360平台(s):前面

Release Date: Feb. 12th, 2008发布日期:212

Developer: MistwalkerMistwalker开发者。



Lost Odyssey received a great deal of attention when it launched on Xbox 360 in 2008 largely thanks to the involvement of Hironobu Sakaguchi, creator of Final Fantasy.“收到大量的精力投放在它前面要归功于在2008年的创造者,周康荣译,《最终幻想。Fortunately, the game (for the most part) lived up to expectations with a moving story and high production values.幸运的是,这个游戏(大部分)住在预期和感人的故事情节和高产的价值观。Some of the shamelessly traditional combat mechanics were less well received.一些无耻地减少传统的战斗力学的好评。



Mass Effect 2(质量效应2)质量效应2肿块效应(2)



Platform(s): Xbox 360, PC, PlayStation 3 (Jan 2011)平台(s):360PC、游戏机3(12011)

Release Date: Jan. 26th, 2010发布日期:126,2010

Developer: BioWare确定开发者。



Another BioWare epic, Mass Effect 2 represents the pinnacle of what an action RPG should be.另一个确定史诗,肿块效应的顶峰2代表什么动作RPG应。The combat mechanics were refined from its predecessor, making for a much more user friendly experience.战斗力学是精制而成,它的前身,为使更多的用户友好的经验。Coupled with the well though out and engaging characters, dialogue options and major plot points, Mass Effect 2's execution was masterful.再加上迷人的人物,虽然从对话选项和主要的阴谋,2,肿块效应的执行是专横。



Tales of Vesperia(TOV)Vesperia(TOV)的故事。



Platform(s): Xbox 360平台(s):前面

Release Date: Aug. 26th, 2008826日发布日期:2008

Developer: Namco Tales Studio开发商:纳木措故事工作室



Tales of Vesperia at first glance appears like it took every JRPG trope out of the book for its story, but for fans of the genre, Tales of Vesperia (and the series in general) excellently de-constructs them in a way which feels incredibly unique.传说中的Vesperia乍看起来像花的每一JRPG为它的故事书,但对于球迷的流派,传说中的Vesperia(总的来说)、出色的全面他们感到难以置信的独特之处。The game's action-based battle system, a mix of traditional RPG elements and fighting game aspects such as the publisher's Tekken franchise, also help to create a very impressive game.这个游戏的来看,混合着战斗系统的传统RPG元素和作战游戏等方面,出版商的铁拳有助于创造一个令人印象深刻的比赛。



Valkyria Chronicles(战场挖个雷)Valkyria方志中(战场挖个雷)



Platform(s): PlayStation 3游戏平台(s):3

Release Date: Nov. 4th, 2008发布日期:114

Developer: Sega Wow开发商:世嘉喔



Much like Demon's Souls, Valkyria Chronicles was a sleeper hit in the West - so much so that Sega didn't have enough copies to meet demand.就像鬼的灵魂,Valkyria史》在西方的卧铺,以致世嘉没有足够的拷贝,以满足需求。The game's unique graphics engine, which was able to produce a watercolor art style, was very appealing.这个游戏的独特的图形引擎,它能产生水彩艺术风格,非常吸引人。In addition, the inventive turn-based combat system was able to successfully implement realtime actions, making for an experience unlike anything in the genre.此外,本发明回合战斗系统才能够顺利实现实时的行动,使一个经验与任何类型。



其他优秀作品:其他优秀作品:

Honorable Mentions:其他优秀奖。



Dragon Quest IX龙的任务

Eternal Sonata永恒的奏鸣曲》

Fable II第二寓言,

Folklore民俗

Mass Effect肿块效应



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