Unit 1 Pers on ality and Developme nt
Thinking and speak ing
Music genres | Pers on ality | ||
Stude nt 1 | Rock & roll | In troverted, emoti onal | shy, |
Stude nt 2 | Rock & roll | Active, aggressive | outdoorsy, |
Stude nt 3 | Classical | Peaceful, carefree | roma ntic, |
Stude nt 4 | country | Stable, careful, tra nq uil | |
Stude nt 5 | Rap and hip-hop | En ergetic, dyn amic | outgoi ng, |
2.Does your career fit your personality?
Listening and understanding
1,imaginations
3.patterns
5.landscape architect
7.instructions
9.routine and order
11.cost estimator
13. doers
15. sales agent
17. logic
19. detail
21. software engineer
23. outdoors
25. electrician
27. human interaction
29. school psychologist
2,designs
4.graphic designer
6.procedures
8.details and data
10.accountant
12.see projects though
14.big picture
16. management analyst
18. mysteries
20. librarian
22. results-driven
24. jewelry
26. nuclear engineer
28. personal coach
3.Easy ways to be an optimist
1/. B; C; E
2/.
1.It comes from a series of active inner processes-psychological somersaults.
2.to stress that optimism can be improved with practice.
3.If you serve up a smile to others, they usually bounce it back.
4.Probably because they evolved as a means of nonverbal communication between people.
5.A happy face can influence one's brain in a positive way, making the brain begin to change the mood accordingly.
6.To be in a protective bubble to feel optimistic, which means to self-direct our own moment-to-moment perspective.
Unit 2 Leisure and Work
Listening and speaking
1.Leisure and work in the US
1,D
2/
3. four to eight hours a week | 4. every category |
5. employer's | 6. cooking |
7. keeping house | 8. household economy |
9. rising real incomes | 10. squeeze ever |
11. try to do too much | 12. changing nature |
2.Leisure and Culture
1.40 hours a week; choose to use it
2.how we approach leisure; better at it 2/.
1. work-related activities | 2. a business goal |
3. the holiday | 4. schedules |
5. new experiences | 6. a national pastime |
7. physical education | 8. active |
9. an exercise ethic | 10. outdoor skills |
11. richness | 12. meaningful |
13. playing | 14. win |
15.competitive and team skills
3.Traditional outdoor games: why do they matter? 1/.
1. a decline | 2. everyday life |
3.
1/
Adjectives: bright; smart; clever; sharp; quick; talented
Nouns: ability; skill; talent; gift
2. confident about
4.capable
6. dramatic decisions
8.skill
10.less likely
3/
1. A; 2. A; 3. D; 4. A; 5C
2. Controversy of intelligence
1/ 1.D; 2. B; 3. A; 4. B; 5. C 2/
1. assess and compare | 2. long. complex and dark |
3. 1800s | 4. natural selection |
5. smart people | 6. a master race |
7. 20th century | 8. mental age |
9. extra help/ attention | 10. fixed inborn |
11. proper attention | 12. practice |
13. IQ measurement
14. on e's men tai age chronological age 100 x
15. early 1900s | 16. army recruits |
17. a kind of label | 18. undesirable traits |
19. their answers | 20. interpreted and weighted |
21.real and measurable | 22. genetic, environmental, educational |
3.IQ vs. EQ: What makes people successful? 1/
1.F; 2. T; 3. T; 4. F; 5. F; 6. T 2/
1. A; 2. C; 3. D; 4. C; 5. B
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